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Sourcecode: hannah version File versions  Download package

Bonus.cc

#include "Bonus.h"

class Bonus;

Bonus::Bonus(char *filename, int x, int y, int speed,AnimationFactory* af, char type):
      Ghost1(filename, x, y, speed, af){
      this->lifeforce = 300;
      this->alive = true;
      this->type = type;
};

void Bonus::decLife(){
      if(lifeforce>0) lifeforce--;
};
//Food::~Food(){
//    int i;
//    for(i=0; i<frames.size(); i++){
//          SDL_FreeSurface(frames[i]);
//    }
//};

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